<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4: Beyond the Sword -->
<!-- Copyright Firaxis Games 2006 -->
<!-- -->
<!-- Event Infos -->
<!-- DAS: Adding Callbacks to all events which change plot yields in order to add landmarks -->
<Civ4EventInfos xmlns="x-schema:CIV4EventSchema.xml">
	<EventInfos>
		<EventInfo>
			<Type>EVENT_FOREST_FIRE_1</Type>
			<Description>TXT_KEY_EVENT_FOREST_FIRE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FOREST_FIRE_2</Type>
			<Description>TXT_KEY_EVENT_FOREST_FIRE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-4</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<iFeatureChange>-1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FOREST_FIRE_3</Type>
			<Description>TXT_KEY_EVENT_FOREST_FIRE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<iFeatureChange>-1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_1</Type>
			<Description>TXT_KEY_EVENT_CITY_RUINS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_2</Type>
			<Description>TXT_KEY_EVENT_CITY_RUINS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>5</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_CITY_RUINS_3</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_3</Type>
			<Description/>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HAPPY_HUNTING_1</Type>
			<Description>TXT_KEY_EVENT_HAPPY_HUNTING_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>8</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MOTHER_LODE_1</Type>
			<Description>TXT_KEY_EVENT_MOTHER_LODE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>100</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WASHED_OUT_1</Type>
			<Description>TXT_KEY_EVENT_WASHED_OUT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>-1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WASHED_OUT_2</Type>
			<Description>TXT_KEY_EVENT_WASHED_OUT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AT_THE_SWORD_1</Type>
			<Description>TXT_KEY_EVENT_AT_THE_SWORD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>3</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName>TXT_KEY_EVENT_UNIT_AT_THE_SWORD</UnitName>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MAN_NAMED_JED_1</Type>
			<Description>TXT_KEY_EVENT_MAN_NAMED_JED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MAN_NAMED_JED_2</Type>
			<Description>TXT_KEY_EVENT_MAN_NAMED_JED_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>BONUS_OIL</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_1</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_2</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>1</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_3</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>4</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HYMNS_AND_SCULPTURES_1</Type>
			<Description>TXT_KEY_EVENT_HYMNS_AND_SCULPTURES_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ARTIST</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_1</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_2</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_3</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_1</Type>
			<Description>TXT_KEY_EVENT_FAMINE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_2</Type>
			<Description>TXT_KEY_EVENT_FAMINE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_NEWS_EVENT_FAMINE_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-50</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_3</Type>
			<Description>TXT_KEY_EVENT_FAMINE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_NEWS_EVENT_FAMINE_3</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_3</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>1</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-100</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>3</iOurAttitudeModifier>
			<iAttitudeModifier>3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_REVOLT_1</Type>
			<Description>TXT_KEY_EVENT_SLAVE_REVOLT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>1</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-2</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SLAVE_REVOLT_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_REVOLT_2</Type>
			<Description>TXT_KEY_EVENT_SLAVE_REVOLT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>1</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SLAVE_REVOLT_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_REVOLT_3</Type>
			<Description>TXT_KEY_EVENT_SLAVE_REVOLT_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>1</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SLAVE_REVOLT_3</Event>
					<iEventChance>40</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLESSED_SEA_1</Type>
			<Description>TXT_KEY_EVENT_BLESSED_SEA_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_BLESSED_SEA</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpBlessedSea1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLESSED_SEA_DONE_1</Type>
			<Description>TXT_KEY_EVENT_BLESSED_SEA_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>20</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BLESSED_SEA_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLESSED_SEA_DONE_2</Type>
			<Description>TXT_KEY_EVENT_BLESSED_SEA_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BLESSED_SEA_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyBlessedSea2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyBlessedSea2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLESSED_SEA_DONE_3</Type>
			<Description>TXT_KEY_EVENT_BLESSED_SEA_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BLESSED_SEA_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AIRLINER_CRASH_1</Type>
			<Description>TXT_KEY_EVENT_AIRLINER_CRASH_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AIRLINER_CRASH_2</Type>
			<Description>TXT_KEY_EVENT_AIRLINER_CRASH_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>1000</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AIRLINER_CRASH_3</Type>
			<Description>TXT_KEY_EVENT_AIRLINER_CRASH_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_AIRLINER_CRASH_OTHER_3</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>TECH_FLIGHT</Tech>
			<TechFlavors/>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-2</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_AIRLINER_CRASH_4</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AIRLINER_CRASH_4</Type>
			<Description/>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>TECH_FLIGHT</Tech>
			<TechFlavors/>
			<iTechPercent>20</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_1</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_2</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>2</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>-5</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpFarmBandit2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_3</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>-5</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_MOUNTAIN_1</Type>
			<Description>TXT_KEY_EVENT_HOLY_MOUNTAIN_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_HOLY_MOUNTAIN</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireHolyMountain1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpHolyMountain1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_MOUNTAIN_DONE_1</Type>
			<Description>TXT_KEY_EVENT_HOLY_MOUNTAIN_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HOLY_MOUNTAIN_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_MOUNTAIN_REVEALED_1</Type>
			<Description>TXT_KEY_EVENT_HOLY_MOUNTAIN_REVEALED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doHolyMountainRevealed</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_1</Type>
			<Description>TXT_KEY_EVENT_HORTICULTURE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_2</Type>
			<Description>TXT_KEY_EVENT_HORTICULTURE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HORTICULTURE_3</Event>
					<iEventChance>67</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_3</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_NEWS_EVENT_HORTICULTURE_3</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>3</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_1</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_FUGITIVE_4</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_2</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>500</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_FUGITIVE_5</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_3</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_4</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_INFO_FUGITIVE_4</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>-1</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_5</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_INFO_FUGITIVE_5</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-1</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PESTILENCE_1</Type>
			<Description>TXT_KEY_EVENT_PESTILENCE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARATHON_1</Type>
			<Description>TXT_KEY_EVENT_MARATHON_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAUX_PAS_1</Type>
			<Description>TXT_KEY_EVENT_FAUX_PAS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAUX_PAS_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_1</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_2</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_3</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_3</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>3</iOurAttitudeModifier>
			<iAttitudeModifier>3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_1</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-1</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_2</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-2</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doWeddingFeud2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpWeddingFeud2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_3</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-3</iOurAttitudeModifier>
			<iAttitudeModifier>-3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doWeddingFeud3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canDoWeddingFeud3</PythonCanDo>
			<PythonHelp>getHelpWeddingFeud3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LEFT_AT_ALTAR_1</Type>
			<Description>TXT_KEY_EVENT_LEFT_AT_ALTAR_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-1</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPICY_1</Type>
			<Description>TXT_KEY_EVENT_SPICY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_SPICES</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPICY_2</Type>
			<Description>TXT_KEY_EVENT_SPICY_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<iFeatureChange>-1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_SPICES</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doSpicy2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpSpicy2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TORNADO_1</Type>
			<Description>TXT_KEY_EVENT_TORNADO_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BABY_BOOM_1</Type>
			<Description>TXT_KEY_EVENT_BABY_BOOM_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>10</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BARDS_TALE_1</Type>
			<Description>TXT_KEY_EVENT_BARDS_TALE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BARDS_TALE_2</Type>
			<Description>TXT_KEY_EVENT_BARDS_TALE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>450</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BARDS_TALE_3</Type>
			<Description>TXT_KEY_EVENT_BARDS_TALE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>250</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_RADIO</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyBardTale3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyBardTale3</PythonCanDo>
			<PythonHelp>getHelpBardTale3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_1</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>1</iMinPillage>
			<iMaxPillage>1</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_2</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>2</iMinPillage>
			<iMaxPillage>4</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_3</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_3</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>-50</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>3</iMinPillage>
			<iMaxPillage>5</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_LOOTERS_4</Event>
					<iEventChance>55</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLooters3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyLooters3</PythonCanDo>
			<PythonHelp>getHelpLooters3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_4</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_LOOTERS_4</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_4</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-2</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_1</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canDoBrothersInNeed1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_2</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_COPPER</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_3</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_3</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_IRON</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_4</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_4</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_4</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_HORSE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_5</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_5</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_5</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_IVORY</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_6</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_6</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_6</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_OIL</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_7</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_7</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_7</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_URANIUM</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HURRICANE_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HURRICANE_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CYCLONE_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CYCLONE_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TSUNAMI_1</Type>
			<Description>TXT_KEY_EVENT_TSUNAMI_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTsunami1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyTsunami1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TSUNAMI_2</Type>
			<Description>TXT_KEY_EVENT_TSUNAMI_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-5</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTsunami2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyTsunami2</PythonCanDo>
			<PythonHelp>getHelpTsunami2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONSOON_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONSOON_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLIZZARD_1</Type>
			<Description>TXT_KEY_EVENT_BLIZZARD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>-1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLIZZARD_2</Type>
			<Description>TXT_KEY_EVENT_BLIZZARD_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-5</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_VOLCANO_1</Type>
			<Description>TXT_KEY_EVENT_VOLCANO_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyVolcano1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyVolcano1</PythonCanDo>
			<PythonHelp>getHelpVolcano1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUSTBOWL_1</Type>
			<Description>TXT_KEY_EVENT_DUSTBOWL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_DUSTBOWL_2</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUSTBOWL_2</Type>
			<Description>TXT_KEY_EVENT_DUSTBOWL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_DUSTBOWL_2</Event>
					<iEventChance>25</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpDustBowl2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARROTS_1</Type>
			<Description>TXT_KEY_EVENT_PARROTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JADE_1</Type>
			<Description>TXT_KEY_EVENT_JADE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BLACK_PEARLS_1</Type>
			<Description>TXT_KEY_EVENT_BLACK_PEARLS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SALTPETER_1</Type>
			<Description>TXT_KEY_EVENT_SALTPETER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applySaltpeter</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplySaltpeter</PythonCanDo>
			<PythonHelp>getHelpSaltpeter</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLUNKER_COAL_1</Type>
			<Description>TXT_KEY_EVENT_CLUNKER_COAL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOUR_CRUDE_1</Type>
			<Description>TXT_KEY_EVENT_SOUR_CRUDE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRUFFLES_1</Type>
			<Description>TXT_KEY_EVENT_TRUFFLES_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SEA_TURTLES_1</Type>
			<Description>TXT_KEY_EVENT_SEA_TURTLES_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TIN_1</Type>
			<Description>TXT_KEY_EVENT_TIN_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRAIRIE_DOGS_1</Type>
			<Description>TXT_KEY_EVENT_PRAIRIE_DOGS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ICE_SCULPTURE_1</Type>
			<Description>TXT_KEY_EVENT_ICE_SCULPTURE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ICE_SCULPTURE_2</Type>
			<Description>TXT_KEY_EVENT_ICE_SCULPTURE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_APPLESEED_1</Type>
			<Description>TXT_KEY_EVENT_APPLESEED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<iFeatureChange>1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MINING_ACCIDENT_1</Type>
			<Description>TXT_KEY_EVENT_MINING_ACCIDENT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MINING_ACCIDENT_2</Type>
			<Description>TXT_KEY_EVENT_MINING_ACCIDENT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-5</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MINING_ACCIDENT_3</Type>
			<Description>TXT_KEY_EVENT_MINING_ACCIDENT_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BREAKTHROUGH_1</Type>
			<Description>TXT_KEY_EVENT_BREAKTHROUGH_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SETBACK_1</Type>
			<Description>TXT_KEY_EVENT_SETBACK_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>-8</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>2</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RUNNING_BULLS_1</Type>
			<Description>TXT_KEY_EVENT_RUNNING_BULLS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RUNNING_BULLS_2</Type>
			<Description>TXT_KEY_EVENT_RUNNING_BULLS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-35</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>300</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_DEPRESSION_1</Type>
			<Description>TXT_KEY_EVENT_GREAT_DEPRESSION_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyGreatDepression</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpGreatDepression</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BERMUDA_TRIANGLE_1</Type>
			<Description>TXT_KEY_EVENT_BERMUDA_TRIANGLE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>1</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PATRON_OF_KNOWLEDGE_1</Type>
			<Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PATRON_OF_KNOWLEDGE_2</Type>
			<Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>10</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_SMITH_1</Type>
			<Description>TXT_KEY_EVENT_MASTER_SMITH_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RURAL_FARMERS_1</Type>
			<Description>TXT_KEY_EVENT_RURAL_FARMERS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_GROCER</BuildingClass>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONEY_CHANGERS_1</Type>
			<Description>TXT_KEY_EVENT_MONEY_CHANGERS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BOWYER_1</Type>
			<Description>TXT_KEY_EVENT_BOWYER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_ARCHER</UnitCombat>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSESHOE_1</Type>
			<Description>TXT_KEY_EVENT_HORSESHOE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_MOUNTED</UnitCombat>
					<UnitPromotion>PROMOTION_FLANKING1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CHAMPION_1</Type>
			<Description>TXT_KEY_EVENT_CHAMPION_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyChampion</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpChampion</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MOTOR_OIL_1</Type>
			<Description>TXT_KEY_EVENT_MOTOR_OIL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MOTOR_OIL_2</Type>
			<Description>TXT_KEY_EVENT_MOTOR_OIL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>15</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FEDERAL_RESERVE_1</Type>
			<Description>TXT_KEY_EVENT_FEDERAL_RESERVE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>-10</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FEDERAL_RESERVE_2</Type>
			<Description>TXT_KEY_EVENT_FEDERAL_RESERVE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>-25</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELECTRIC_COMPANY_1</Type>
			<Description>TXT_KEY_EVENT_ELECTRIC_COMPANY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HINDENBERG_1</Type>
			<Description>TXT_KEY_EVENT_HINDENBERG_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HINDENBERG_2</Type>
			<Description>TXT_KEY_EVENT_HINDENBERG_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-45</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_AIRPORT</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_COMET_FRAGMENT_1</Type>
			<Description>TXT_KEY_EVENT_COMET_FRAGMENT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>5</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LABORATORY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<iFeatureChange>-1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SUBWAY_1</Type>
			<Description>TXT_KEY_EVENT_SUBWAY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingClass>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>5</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOLD_RUSH_1</Type>
			<Description>TXT_KEY_EVENT_GOLD_RUSH_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOLD_RUSH_2</Type>
			<Description>TXT_KEY_EVENT_GOLD_RUSH_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>3</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INFLUENZA_1</Type>
			<Description>TXT_KEY_EVENT_INFLUENZA_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-3</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INFLUENZA_2</Type>
			<Description>TXT_KEY_EVENT_INFLUENZA_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-4</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyInfluenza2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpInfluenza2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOLO_FLIGHT_1</Type>
			<Description>TXT_KEY_EVENT_SOLO_FLIGHT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applySoloFlight</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpSoloFlight</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTELOPE_1</Type>
			<Description>TXT_KEY_EVENT_ANTELOPE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_DEER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTELOPE_2</Type>
			<Description>TXT_KEY_EVENT_ANTELOPE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_DEER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doAntelope2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpAntelope2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WHALEOFATHING_1</Type>
			<Description>TXT_KEY_EVENT_WHALEOFATHING_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_WHALE</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HIYOSILVER_1</Type>
			<Description>TXT_KEY_EVENT_HIYOSILVER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_SILVER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HIYOSILVER_2</Type>
			<Description>TXT_KEY_EVENT_HIYOSILVER_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>BONUS_SILVER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WININGMONKS_1</Type>
			<Description>TXT_KEY_EVENT_WININGMONKS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_WINE</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WININGMONKS_2</Type>
			<Description>TXT_KEY_EVENT_WININGMONKS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>BONUS_WINE</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doWiningMonks2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpWiningMonks2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INDEPENDENTFILMS_1</Type>
			<Description>TXT_KEY_EVENT_INDEPENDENTFILMS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doIndependentFilms</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpIndependentFilms</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENTOLYMPICS_1</Type>
			<Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENTOLYMPICS_2</Type>
			<Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_OLYMPICS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doAncientOlympics2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpModernOlympics</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MODERNOLYMPICS_1</Type>
			<Description>TXT_KEY_EVENT_MODERNOLYMPICS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyModernOlympics</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpModernOlympics</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INTERSTATE_1</Type>
			<Description>TXT_KEY_EVENT_INTERSTATE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyInterstate</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpInterstate</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EARTHDAY_1</Type>
			<Description>TXT_KEY_EVENT_EARTHDAY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EARTHDAY_2</Type>
			<Description>TXT_KEY_EVENT_EARTHDAY_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyEarthDay2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyEarthDay2</PythonCanDo>
			<PythonHelp>getHelpEarthDay2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FREEDOMCONCERT_1</Type>
			<Description>TXT_KEY_EVENT_FREEDOMCONCERT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FREEDOMCONCERT_2</Type>
			<Description>TXT_KEY_EVENT_FREEDOMCONCERT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyFreedomConcert2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyFreedomConcert2</PythonCanDo>
			<PythonHelp>getHelpFreedomConcert2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AXE_HAFT_1</Type>
			<Description>TXT_KEY_EVENT_AXE_HAFT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_AXEMAN</UnitClass>
					<UnitPromotion>PROMOTION_SHOCK</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOWER_SHIELD_1</Type>
			<Description>TXT_KEY_EVENT_TOWER_SHIELD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_MELEE</UnitCombat>
					<UnitPromotion>PROMOTION_COVER</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTowerShield</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SMOKELESS_POWDER_1</Type>
			<Description>TXT_KEY_EVENT_SMOKELESS_POWDER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_MUSKETMAN</UnitClass>
					<UnitPromotion>PROMOTION_PINCH</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applySmokelessPowder</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_STRONGER_FITTINGS_1</Type>
			<Description>TXT_KEY_EVENT_STRONGER_FITTINGS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_CROSSBOWMAN</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyStrongerFittings</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FIRING_PINS_1</Type>
			<Description>TXT_KEY_EVENT_FIRING_PINS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_GRENADIER</UnitClass>
					<UnitPromotion>PROMOTION_PINCH</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyFiringPins</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RIFLED_CANNON_1</Type>
			<Description>TXT_KEY_EVENT_RIFLED_CANNON_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_CANNON</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyRifledCannon</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_METAL_DECKS_1</Type>
			<Description>TXT_KEY_EVENT_METAL_DECKS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_CARRIER</UnitClass>
					<UnitPromotion>PROMOTION_DRILL3</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyMetalDecks</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LONG_RANGE_FIGHTERS_1</Type>
			<Description>TXT_KEY_EVENT_LONG_RANGE_FIGHTERS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_FIGHTER</UnitClass>
					<UnitPromotion>PROMOTION_RANGE1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLongRangeFighters</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HALBERD_1</Type>
			<Description>TXT_KEY_EVENT_HALBERD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_PIKEMAN</UnitClass>
					<UnitPromotion>PROMOTION_SHOCK</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyHalberd</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_REINFORCED_HULL_1</Type>
			<Description>TXT_KEY_EVENT_REINFORCED_HULL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_TRIREME</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyReinforcedHull</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIGARETTE_SMOKER_1</Type>
			<Description>TXT_KEY_EVENT_CIGARETTE_SMOKER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIGARETTE_SMOKER_2</Type>
			<Description>TXT_KEY_EVENT_CIGARETTE_SMOKER_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIGARETTE_SMOKER_3</Type>
			<Description>TXT_KEY_EVENT_CIGARETTE_SMOKER_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEROIC_GESTURE_1</Type>
			<Description>TXT_KEY_EVENT_HEROIC_GESTURE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEROIC_GESTURE_2</Type>
			<Description>TXT_KEY_EVENT_HEROIC_GESTURE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_HEROIC_GESTURE_WORLD_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doHeroicGesture2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpHeroicGesture2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_MEDIATOR_1</Type>
			<Description>TXT_KEY_EVENT_GREAT_MEDIATOR_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_MEDIATOR_2</Type>
			<Description>TXT_KEY_EVENT_GREAT_MEDIATOR_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_MEDIATOR_WORLD_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doGreatMediator2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpGreatMediator2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FORTY_THIEVES_1</Type>
			<Description>TXT_KEY_EVENT_FORTY_THIEVES_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_TEXTS_1</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_TEXTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_TEXTS_2</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_TEXTS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doAncientTexts2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpAncientTexts2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WATERS_OF_LIFE_1</Type>
			<Description>TXT_KEY_EVENT_WATERS_OF_LIFE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMPACT_CRATER_1</Type>
			<Description>TXT_KEY_EVENT_IMPACT_CRATER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_NEWS_IMPACT_CRATER_1</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMPACT_CRATER_2</Type>
			<Description>TXT_KEY_EVENT_IMPACT_CRATER_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_NEWS_IMPACT_CRATER_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-500</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_URANIUM</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doImpactCrater2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpImpactCrater2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THE_HUNS_1</Type>
			<Description>TXT_KEY_EVENT_BARBARIAN_UPRISING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTheHuns1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpTheHuns1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THE_VANDALS_1</Type>
			<Description>TXT_KEY_EVENT_BARBARIAN_UPRISING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTheVandals1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpTheVandals1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THE_GOTHS_1</Type>
			<Description>TXT_KEY_EVENT_BARBARIAN_UPRISING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTheGoths1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpTheGoths1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THE_PHILISTINES_1</Type>
			<Description>TXT_KEY_EVENT_BARBARIAN_UPRISING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyThePhilistines1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpThePhilistines1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THE_VEDIC_ARYANS_1</Type>
			<Description>TXT_KEY_EVENT_BARBARIAN_UPRISING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyTheVedicAryans1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpTheVedicAryans1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_RITUAL_1</Type>
			<Description>TXT_KEY_EVENT_HOLY_RITUAL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>40</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SECURITY_TAX_1</Type>
			<Description>TXT_KEY_EVENT_SECURITY_TAX_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>60</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LITERACY_1</Type>
			<Description>TXT_KEY_EVENT_LITERACY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_PLOWS_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>30</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_STAINED_GLASS_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>30</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARBLE_STATUES_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>20</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRAB_CAKES_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>40</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BOILERS_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>90</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>50</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PERSONAL_COMPUTERS_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>140</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>90</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUEL_ADDITIVES_1</Type>
			<Description>TXT_KEY_EVENT_FUEL_ADDITIVES_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>110</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>70</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HAMBURGER_JOINT_1</Type>
			<Description>TXT_KEY_EVENT_HAMBURGER_JOINT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>240</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>90</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TEA_1</Type>
			<Description>TXT_KEY_EVENT_TEA_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_TEA_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>50</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FASHION_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>180</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>80</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THOROUGHBRED_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>40</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GIRLS_BEST_FRIEND_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>60</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BANANA_SPLIT_1</Type>
			<Description>TXT_KEY_EVENT_BANANA_SPLIT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>160</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>80</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSE_WHISPERING_1</Type>
			<Description>TXT_KEY_EVENT_HORSE_WHISPERING_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_HORSE_WHISPERING</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpHorseWhispering1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSE_WHISPERING_DONE_1</Type>
			<Description>TXT_KEY_EVENT_HORSE_WHISPERING_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HORSE_WHISPERING_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyHorseWhisperingDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpHorseWhisperingDone1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSE_WHISPERING_DONE_2</Type>
			<Description>TXT_KEY_EVENT_HORSE_WHISPERING_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_MOUNTED</UnitCombat>
					<UnitPromotion>PROMOTION_SENTRY</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HORSE_WHISPERING_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSE_WHISPERING_DONE_3</Type>
			<Description>TXT_KEY_EVENT_HORSE_WHISPERING_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HORSE_WHISPERING_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HARBORMASTER_1</Type>
			<Description>TXT_KEY_EVENT_HARBORMASTER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_HARBORMASTER</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpHarbormaster1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HARBORMASTER_DONE_1</Type>
			<Description>TXT_KEY_EVENT_HARBORMASTER_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_NAVAL</UnitCombat>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HARBORMASTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HARBORMASTER_DONE_2</Type>
			<Description>TXT_KEY_EVENT_HARBORMASTER_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HARBORMASTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HARBORMASTER_DONE_3</Type>
			<Description>TXT_KEY_EVENT_HARBORMASTER_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_NAVAL</UnitCombat>
					<UnitPromotion>PROMOTION_NAVIGATION1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HARBORMASTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLASSIC_LITERATURE_1</Type>
			<Description>TXT_KEY_EVENT_CLASSIC_LITERATURE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_CLASSIC_LITERATURE</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpClassicLiterature1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLASSIC_LITERATURE_DONE_1</Type>
			<Description>TXT_KEY_EVENT_CLASSIC_LITERATURE_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CLASSIC_LITERATURE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLASSIC_LITERATURE_DONE_2</Type>
			<Description>TXT_KEY_EVENT_CLASSIC_LITERATURE_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CLASSIC_LITERATURE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyClassicLiteratureDone2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyClassicLiteratureDone2</PythonCanDo>
			<PythonHelp>getHelpClassicLiteratureDone2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLASSIC_LITERATURE_DONE_3</Type>
			<Description>TXT_KEY_EVENT_CLASSIC_LITERATURE_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CLASSIC_LITERATURE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyClassicLiteratureDone3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyClassicLiteratureDone3</PythonCanDo>
			<PythonHelp>getHelpClassicLiteratureDone3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_BLACKSMITH_1</Type>
			<Description>TXT_KEY_EVENT_MASTER_BLACKSMITH_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_MASTER_BLACKSMITH</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireMasterBlacksmith1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpMasterBlacksmith1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_BLACKSMITH_DONE_1</Type>
			<Description>TXT_KEY_EVENT_MASTER_BLACKSMITH_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_MASTER_BLACKSMITH_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyMasterBlacksmithDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyMasterBlacksmithDone1</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_BLACKSMITH_DONE_2</Type>
			<Description>TXT_KEY_EVENT_MASTER_BLACKSMITH_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_SWORDSMAN</UnitClass>
					<UnitPromotion>PROMOTION_SHOCK</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_MASTER_BLACKSMITH_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_BLACKSMITH_DONE_3</Type>
			<Description>TXT_KEY_EVENT_MASTER_BLACKSMITH_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_MASTER_BLACKSMITH_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyMasterBlacksmithDone3</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BEST_DEFENSE_1</Type>
			<Description>TXT_KEY_EVENT_BEST_DEFENSE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_BEST_DEFENSE</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpBestDefense1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BEST_DEFENSE_DONE_1</Type>
			<Description>TXT_KEY_EVENT_BEST_DEFENSE_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_MELEE</UnitCombat>
					<UnitPromotion>PROMOTION_CITY_GARRISON1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BEST_DEFENSE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BEST_DEFENSE_DONE_2</Type>
			<Description>TXT_KEY_EVENT_BEST_DEFENSE_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BEST_DEFENSE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyBestDefenseDone2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpBestDefenseDone2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BEST_DEFENSE_DONE_3</Type>
			<Description>TXT_KEY_EVENT_BEST_DEFENSE_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_GREAT_WALL</BuildingClass>
					<CommerceType>COMMERCE_ESPIONAGE</CommerceType>
					<iExtraCommerce>25</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_BEST_DEFENSE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyBestDefenseDone3</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPORTS_LEAGUE_1</Type>
			<Description>TXT_KEY_EVENT_SPORTS_LEAGUE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_SPORTS_LEAGUE</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpSportsLeague1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPORTS_LEAGUE_DONE_1</Type>
			<Description>TXT_KEY_EVENT_SPORTS_LEAGUE_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_COLOSSEUM</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SPORTS_LEAGUE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPORTS_LEAGUE_DONE_2</Type>
			<Description>TXT_KEY_EVENT_SPORTS_LEAGUE_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COLOSSEUM</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>4</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SPORTS_LEAGUE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPORTS_LEAGUE_DONE_3</Type>
			<Description>TXT_KEY_EVENT_SPORTS_LEAGUE_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_SPORTS_LEAGUE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplySportsLeagueDone3</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRUSADE_1</Type>
			<Description>TXT_KEY_EVENT_CRUSADE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_CRUSADE</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireCrusade1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpCrusade1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRUSADE_DONE_1</Type>
			<Description>TXT_KEY_EVENT_CRUSADE_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CRUSADE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyCrusadeDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyCrusadeDone1</PythonCanDo>
			<PythonHelp>getHelpCrusadeDone1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRUSADE_DONE_2</Type>
			<Description>TXT_KEY_EVENT_CRUSADE_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CRUSADE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyCrusadeDone2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyCrusadeDone2</PythonCanDo>
			<PythonHelp>getHelpCrusadeDone2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRUSADE_DONE_3</Type>
			<Description>TXT_KEY_EVENT_CRUSADE_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CRUSADE_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyCrusadeDone3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyCrusadeDone3</PythonCanDo>
			<PythonHelp>getHelpCrusadeDone3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MIRACLE_1</Type>
			<Description>TXT_KEY_EVENT_MIRACLE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MIRACLE_2</Type>
			<Description>TXT_KEY_EVENT_MIRACLE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>2</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ESTEEMED_PLAYWRIGHT_1</Type>
			<Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ESTEEMED_PLAYWRIGHT_2</Type>
			<Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAVORITE_SON_1</Type>
			<Description>TXT_KEY_EVENT_FAVORITE_SON_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAVORITE_SON_2</Type>
			<Description>TXT_KEY_EVENT_FAVORITE_SON_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COLOSSEUM</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SECRET_KNOWLEDGE_1</Type>
			<Description>TXT_KEY_EVENT_SECRET_KNOWLEDGE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SECRET_KNOWLEDGE_2</Type>
			<Description>TXT_KEY_EVENT_SECRET_KNOWLEDGE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applySecretKnowledge2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpSecretKnowledge2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HIGH_WARLORD_1</Type>
			<Description>TXT_KEY_EVENT_HIGH_WARLORD_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HIGH_WARLORD_2</Type>
			<Description>TXT_KEY_EVENT_HIGH_WARLORD_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PIKEMAN</UnitClass>
			<iNumFreeUnits>2</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HIGH_WARLORD_3</Type>
			<Description>TXT_KEY_EVENT_HIGH_WARLORD_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-250</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_GENERAL</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPOILED_GRAIN_1</Type>
			<Description>TXT_KEY_EVENT_SPOILED_GRAIN_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-100</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPOILED_GRAIN_2</Type>
			<Description>TXT_KEY_EVENT_SPOILED_GRAIN_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGEL_OF_MERCY_1</Type>
			<Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGEL_OF_MERCY_2</Type>
			<Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
				<BuildingExtraHealth>
					<BuildingClass>BUILDINGCLASS_HOSPITAL</BuildingClass>
					<iHealth>1</iHealth>
				</BuildingExtraHealth>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CHILLY_FLIGHT_1</Type>
			<Description>TXT_KEY_EVENT_CHILLY_FLIGHT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_AIRPORT</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INDUSTRIAL_FIRE_1</Type>
			<Description>TXT_KEY_EVENT_INDUSTRIAL_FIRE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INDUSTRIAL_FIRE_2</Type>
			<Description>TXT_KEY_EVENT_INDUSTRIAL_FIRE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LABORATORY_1</Type>
			<Description>TXT_KEY_EVENT_LABORATORY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPERIENCED_CAPTAIN_1</Type>
			<Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_DRYDOCK</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPERIENCED_CAPTAIN_2</Type>
			<Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-250</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_MILITARY_ACADEMY</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_1</Type>
			<Description>TXT_KEY_EVENT_HERESY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>2</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_2</Type>
			<Description>TXT_KEY_EVENT_HERESY_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyHeresy2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_3</Type>
			<Description>TXT_KEY_EVENT_HERESY_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARTISANS_1</Type>
			<Description>TXT_KEY_EVENT_PARTISANS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_PARTISANS_OTHER_1</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyPartisans1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyPartisans1</PythonCanDo>
			<PythonHelp>getHelpPartisans1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARTISANS_2</Type>
			<Description>TXT_KEY_EVENT_PARTISANS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup>TXT_KEY_EVENT_PARTISANS_OTHER_2</OtherPlayerPopup>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyPartisans2</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyPartisans2</PythonCanDo>
			<PythonHelp>getHelpPartisans2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NEW_DYNASTY_1</Type>
			<Description>TXT_KEY_EVENT_NEW_DYNASTY_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_GENERAL</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NEW_DYNASTY_2</Type>
			<Description>TXT_KEY_EVENT_NEW_DYNASTY_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NEW_DYNASTY_3</Type>
			<Description>TXT_KEY_EVENT_NEW_DYNASTY_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRISIS_IN_THE_SENATE_1</Type>
			<Description>TXT_KEY_EVENT_CRISIS_IN_THE_SENATE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_BARRACKS</BuildingClass>
					<CommerceType>COMMERCE_ESPIONAGE</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRISIS_IN_THE_SENATE_2</Type>
			<Description>TXT_KEY_EVENT_CRISIS_IN_THE_SENATE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>400</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>200</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRISIS_IN_THE_SENATE_3</Type>
			<Description>TXT_KEY_EVENT_CRISIS_IN_THE_SENATE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOO_CLOSE_TO_CALL_1</Type>
			<Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOO_CLOSE_TO_CALL_2</Type>
			<Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CHARISMATIC_1</Type>
			<Description>TXT_KEY_EVENT_CHARISMATIC_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_GUN</UnitCombat>
					<UnitPromotion>PROMOTION_MARCH</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CHARISMATIC_2</Type>
			<Description>TXT_KEY_EVENT_CHARISMATIC_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>2</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FRIENDLY_LOCALS_1</Type>
			<Description>TXT_KEY_EVENT_FRIENDLY_LOCALS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>1</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREED_1</Type>
			<Description>TXT_KEY_EVENT_GREED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_GREED</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireGreed1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpGreed1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREED_DONE_1</Type>
			<Description>TXT_KEY_EVENT_GREED_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_GREED_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyGreedDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpGreedDone1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_CHARIOTS_1</Type>
			<Description>TXT_KEY_EVENT_WAR_CHARIOTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_WAR_CHARIOTS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpWarChariots1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_CHARIOTS_DONE_1</Type>
			<Description>TXT_KEY_EVENT_WAR_CHARIOTS_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_CHARIOT</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_WAR_CHARIOTS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_CHARIOTS_DONE_2</Type>
			<Description>TXT_KEY_EVENT_WAR_CHARIOTS_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>5</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_WAR_CHARIOTS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELITE_SWORDS_1</Type>
			<Description>TXT_KEY_EVENT_ELITE_SWORDS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_ELITE_SWORDS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpEliteSwords1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELITE_SWORDS_DONE_1</Type>
			<Description>TXT_KEY_EVENT_ELITE_SWORDS_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_SWORDSMAN</UnitClass>
					<UnitPromotion>PROMOTION_CITY_RAIDER1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_ELITE_SWORDS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELITE_SWORDS_DONE_2</Type>
			<Description>TXT_KEY_EVENT_ELITE_SWORDS_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_MELEE</UnitCombat>
					<UnitPromotion>PROMOTION_DRILL1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_ELITE_SWORDS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyEliteSwordsDone2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WARSHIPS_1</Type>
			<Description>TXT_KEY_EVENT_WARSHIPS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_WARSHIPS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpWarships1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WARSHIPS_DONE_1</Type>
			<Description>TXT_KEY_EVENT_WARSHIPS_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_TRIREME</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_WARSHIPS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyWarshipsDone2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WARSHIPS_DONE_2</Type>
			<Description>TXT_KEY_EVENT_WARSHIPS_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_WARSHIPS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUNS_BUTTER_1</Type>
			<Description>TXT_KEY_EVENT_GUNS_BUTTER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_GUNS_BUTTER</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpGunsButter1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUNS_BUTTER_DONE_1</Type>
			<Description>TXT_KEY_EVENT_GUNS_BUTTER_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_MUSKETMAN</UnitClass>
					<UnitPromotion>PROMOTION_PINCH</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_GUNS_BUTTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUNS_BUTTER_DONE_2</Type>
			<Description>TXT_KEY_EVENT_GUNS_BUTTER_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>400</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_GUNS_BUTTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyGunsButterDone2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUNS_BUTTER_DONE_3</Type>
			<Description>TXT_KEY_EVENT_GUNS_BUTTER_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_GUNS_BUTTER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyGunsButterDone3</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NOBLE_KNIGHTS_1</Type>
			<Description>TXT_KEY_EVENT_NOBLE_KNIGHTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_NOBLE_KNIGHTS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpNobleKnights1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NOBLE_KNIGHTS_DONE_1</Type>
			<Description>TXT_KEY_EVENT_NOBLE_KNIGHTS_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_KNIGHT</UnitClass>
					<UnitPromotion>PROMOTION_FLANKING1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_NOBLE_KNIGHTS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NOBLE_KNIGHTS_DONE_2</Type>
			<Description>TXT_KEY_EVENT_NOBLE_KNIGHTS_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>5</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_NOBLE_KNIGHTS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyNobleKnightsDone2</PythonCanDo>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NOBLE_KNIGHTS_DONE_3</Type>
			<Description>TXT_KEY_EVENT_NOBLE_KNIGHTS_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_NOBLE_KNIGHTS_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERWHELM_1</Type>
			<Description>TXT_KEY_EVENT_OVERWHELM_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_OVERWHELM</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpOverwhelm1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERWHELM_DONE_1</Type>
			<Description>TXT_KEY_EVENT_OVERWHELM_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_DESTROYER</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_BATTLESHIP</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_CARRIER</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_FIGHTER</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_JET_FIGHTER</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_OVERWHELM_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERWHELM_DONE_2</Type>
			<Description>TXT_KEY_EVENT_OVERWHELM_DONE_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>5</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_OVERWHELM_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERWHELM_DONE_3</Type>
			<Description>TXT_KEY_EVENT_OVERWHELM_DONE_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_OVERWHELM_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyOverwhelmDone3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canApplyOverwhelmDone3</PythonCanDo>
			<PythonHelp>getHelpOverwhelmDone3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CORPORATE_EXPANSION_1</Type>
			<Description>TXT_KEY_EVENT_CORPORATE_EXPANSION_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_CORPORATE_EXPANSION</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireCorporateExpansion1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpCorporateExpansion1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CORPORATE_EXPANSION_DONE_1</Type>
			<Description>TXT_KEY_EVENT_CORPORATE_EXPANSION_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_CORPORATE_EXPANSION_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyCorporateExpansionDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpCorporateExpansionDone1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOSTILE_TAKEOVER_1</Type>
			<Description>TXT_KEY_EVENT_HOSTILE_TAKEOVER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText>TXT_KEY_EVENT_FAIL_HOSTILE_TAKEOVER</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck>expireHostileTakeover1</PythonExpireCheck>
			<PythonCanDo/>
			<PythonHelp>getHelpHostileTakeover1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOSTILE_TAKEOVER_DONE_1</Type>
			<Description>TXT_KEY_EVENT_HOSTILE_TAKEOVER_DONE_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>1</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_HOSTILE_TAKEOVER_1</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback>applyHostileTakeoverDone1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpHostileTakeoverDone1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIV_GAME_1</Type>
			<Description>TXT_KEY_EVENT_CIV_GAME_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIV_GAME_2</Type>
			<Description>TXT_KEY_EVENT_CIV_GAME_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIV_GAME_3</Type>
			<Description>TXT_KEY_EVENT_CIV_GAME_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>320</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>80</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_REVOLT_WARNING</Type>
			<Description>TXT_KEY_EVENT_SLAVE_REVOLT_WARNING</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_1</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_1</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_2</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_4</Event>
					<iEventChance>20</iEventChance>
				</EventChance>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_5</Event>
					<iEventChance>35</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_3</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>2</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_4</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_6</Event>
					<iEventChance>90</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_4</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_HEALING_PLANT_4</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_5</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_HEALING_PLANT_5</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_6</Type>
			<Description/>
			<LocalInfoText>TXT_KEY_EVENT_HEALING_PLANT_6</LocalInfoText>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>2</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_1</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>applyLandmarkFromEvent</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_2</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_3</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doGreatBeast3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpGreatBeast3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>15</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>-2</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEFECTING_AGENT_1</Type>
			<Description>TXT_KEY_EVENT_DEFECTING_AGENT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>-300</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEFECTING_AGENT_2</Type>
			<Description>TXT_KEY_EVENT_DEFECTING_AGENT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_DEFECTING_AGENT_3</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEFECTING_AGENT_3</Type>
			<Description/>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JAIL_1</Type>
			<Description>TXT_KEY_EVENT_JAIL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JAIL_2</Type>
			<Description>TXT_KEY_EVENT_JAIL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPY_DISCOVERED_1</Type>
			<Description>TXT_KEY_EVENT_SPY_DISCOVERED_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>400</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>2</iOurAttitudeModifier>
			<iAttitudeModifier>2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPY_DISCOVERED_2</Type>
			<Description>TXT_KEY_EVENT_SPY_DISCOVERED_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-300</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>300</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_GREAT_SPY</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPY_DISCOVERED_3</Type>
			<Description>TXT_KEY_EVENT_SPY_DISCOVERED_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>1</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>20</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>30</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doSpyDiscovered3</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo>canDoSpyDiscovered3</PythonCanDo>
			<PythonHelp>getHelpSpyDiscovered3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NUCLEAR_PROTEST_1</Type>
			<Description>TXT_KEY_EVENT_NUCLEAR_PROTEST_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>3</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback>doNuclearProtest1</PythonCallback>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp>getHelpNuclearProtest1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>600</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NUCLEAR_PROTEST_2</Type>
			<Description>TXT_KEY_EVENT_NUCLEAR_PROTEST_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>-2</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_NUCLEAR_PROTEST_3</Type>
			<Description>TXT_KEY_EVENT_NUCLEAR_PROTEST_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-400</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BETTER_COAL_1</Type>
			<Description>TXT_KEY_EVENT_BETTER_COAL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_COAL_PLANT</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>4</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BETTER_COAL_2</Type>
			<Description>TXT_KEY_EVENT_BETTER_COAL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass/>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_DRYDOCK</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths>
				<BuildingExtraHealth>
					<BuildingClass>BUILDINGCLASS_DRYDOCK</BuildingClass>
					<iHealth>1</iHealth>
				</BuildingExtraHealth>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROKEN_DAM_1</Type>
			<Description>TXT_KEY_EVENT_BROKEN_DAM_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_HYDRO_PLANT</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROKEN_DAM_2</Type>
			<Description>TXT_KEY_EVENT_BROKEN_DAM_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-260</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROKEN_DAM_3</Type>
			<Description>TXT_KEY_EVENT_BROKEN_DAM_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-360</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBI_1</Type>
			<Description>TXT_KEY_EVENT_RABBI_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>5</iConvertOwnCities>
			<iConvertOtherCities>3</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBI_2</Type>
			<Description>TXT_KEY_EVENT_RABBI_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBI_3</Type>
			<Description>TXT_KEY_EVENT_RABBI_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>8</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_JEWISH_MONASTERY</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>5</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOLDEN_BUDDHA_1</Type>
			<Description>TXT_KEY_EVENT_GOLDEN_BUDDHA_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>180</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>20</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOLDEN_BUDDHA_2</Type>
			<Description>TXT_KEY_EVENT_GOLDEN_BUDDHA_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>6</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOLDEN_BUDDHA_3</Type>
			<Description>TXT_KEY_EVENT_GOLDEN_BUDDHA_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-70</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>350</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PREACHING_RESEARCHER_1</Type>
			<Description>TXT_KEY_EVENT_PREACHING_RESEARCHER_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PREACHING_RESEARCHER_2</Type>
			<Description>TXT_KEY_EVENT_PREACHING_RESEARCHER_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>4</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CHRISTIAN_MONASTERY</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOXCATL_1</Type>
			<Description>TXT_KEY_EVENT_TOXCATL_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>2</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOXCATL_2</Type>
			<Description>TXT_KEY_EVENT_TOXCATL_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-65</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>3</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSIDENT_PRIEST_1</Type>
			<Description>TXT_KEY_EVENT_DISSIDENT_PRIEST_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>2</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSIDENT_PRIEST_2</Type>
			<Description>TXT_KEY_EVENT_DISSIDENT_PRIEST_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSIDENT_PRIEST_3</Type>
			<Description>TXT_KEY_EVENT_DISSIDENT_PRIEST_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PASTURE_BUILT_1</Type>
			<Description>TXT_KEY_EVENT_PASTURE_BUILT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ROGUE_STATION_1</Type>
			<Description>TXT_KEY_EVENT_ROGUE_STATION_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>-150</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>BUILDINGCLASS_BROADCAST_TOWER</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ROGUE_STATION_2</Type>
			<Description>TXT_KEY_EVENT_ROGUE_STATION_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ROGUE_STATION_3</Type>
			<Description>TXT_KEY_EVENT_ROGUE_STATION_3</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>2</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTIMONARCHISTS_1</Type>
			<Description>TXT_KEY_EVENT_ANTIMONARCHISTS_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
					<iHappy>3</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTIMONARCHISTS_2</Type>
			<Description>TXT_KEY_EVENT_ANTIMONARCHISTS_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_JEWISH_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_HINDU_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_BUDDHIST_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CONFUCIAN_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CHRISTIAN_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_TAOIST_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_ISLAMIC_CATHEDRAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMPEACHMENT_1</Type>
			<Description>TXT_KEY_EVENT_IMPEACHMENT_1</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields/>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMPEACHMENT_2</Type>
			<Description>TXT_KEY_EVENT_IMPEACHMENT_2</Description>
			<LocalInfoText/>
			<WorldNewsTexts/>
			<OtherPlayerPopup/>
			<QuestFailText/>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors/>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion/>
			<UnitName/>
			<UnitCombatPromotions/>
			<UnitClassPromotions/>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces/>
			<BuildingExtraHappies/>
			<BuildingExtraHealths/>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>2</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts/>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields/>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents/>
			<EventTimes/>
			<ClearEvents/>
			<PythonCallback/>
			<PythonExpireCheck/>
			<PythonCanDo/>
			<PythonHelp/>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
		</EventInfo>
	</EventInfos>
</Civ4EventInfos>
