<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Game Info Schema -->
<Schema xmlns="urn:schemas-microsoft-com:xml-data" xmlns:dt="urn:schemas-microsoft-com:datatypes">
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	<ElementType name="iDefaultPlayers" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitNameModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iTargetNumCities" content="textOnly" dt:type="int"/>
	<ElementType name="iNumFreeBuildingBonuses" content="textOnly" dt:type="int"/>
	<ElementType name="iBuildingClassPrereqModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iMaxConscriptModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iWarWearinessModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iGridWidth" content="textOnly" dt:type="int"/>
	<ElementType name="iGridHeight" content="textOnly" dt:type="int"/>
	<ElementType name="iTerrainGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureGrainChange" content="textOnly" dt:type="int"/>
	<ElementType name="iResearchPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeProfitPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDistanceMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iColonyMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iCorporationMaintenancePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iNumCitiesAnarchyPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iDesertPercentChange" content="textOnly" dt:type="int"/>
	<ElementType name="iJungleLatitude" content="textOnly" dt:type="int"/>
	<ElementType name="iHillRange" content="textOnly" dt:type="int"/>
	<ElementType name="iPeakPercent" content="textOnly" dt:type="int"/>
	<ElementType name="fSnowLatitudeChange" content="textOnly"/>
	<ElementType name="fTundraLatitudeChange" content="textOnly"/>
	<ElementType name="fGrassLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertBottomLatitudeChange" content="textOnly"/>
	<ElementType name="fDesertTopLatitudeChange" content="textOnly"/>
	<ElementType name="fIceLatitude" content="textOnly"/>
	<ElementType name="fRandIceLatitude" content="textOnly"/>
	<ElementType name="iAdvancedStartPointsMod" content="textOnly" dt:type="int"/>
	<ElementType name="ClimateInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iDesertPercentChange"/>
		<element type="iJungleLatitude"/>
		<element type="iHillRange"/>
		<element type="iPeakPercent"/>
		<element type="fSnowLatitudeChange"/>
		<element type="fTundraLatitudeChange"/>
		<element type="fGrassLatitudeChange"/>
		<element type="fDesertBottomLatitudeChange"/>
		<element type="fDesertTopLatitudeChange"/>
		<element type="fIceLatitude"/>
		<element type="fRandIceLatitude"/>
	</ElementType>
	<ElementType name="iSeaLevelChange" content="textOnly" dt:type="int"/>
	<ElementType name="SeaLevelInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iSeaLevelChange"/>
	</ElementType>
	<ElementType name="WorldInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="Help"/>
		<element type="iDefaultPlayers"/>
		<element type="iUnitNameModifier"/>
		<element type="iTargetNumCities"/>
		<element type="iNumFreeBuildingBonuses"/>
		<element type="iBuildingClassPrereqModifier"/>
		<element type="iMaxConscriptModifier"/>
		<element type="iWarWearinessModifier"/>
		<element type="iGridWidth"/>
		<element type="iGridHeight"/>
		<element type="iTerrainGrainChange"/>
		<element type="iFeatureGrainChange"/>
		<element type="iResearchPercent"/>
		<element type="iTradeProfitPercent"/>
		<element type="iDistanceMaintenancePercent"/>
		<element type="iNumCitiesMaintenancePercent"/>
		<element type="iColonyMaintenancePercent"/>
		<element type="iCorporationMaintenancePercent"/>
		<element type="iNumCitiesAnarchyPercent"/>
		<element type="iAdvancedStartPointsMod"/>
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	<ElementType name="WorldInfos" content="eltOnly">
		<element type="WorldInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ClimateInfos" content="eltOnly">
		<element type="ClimateInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="SeaLevelInfos" content="eltOnly">
		<element type="SeaLevelInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Description" content="textOnly"/>
	<ElementType name="Adjective" content="textOnly"/>
	<ElementType name="Help" content="textOnly"/>
	<ElementType name="Strategy" content="textOnly"/>
	<ElementType name="Civilopedia" content="textOnly"/>
	<ElementType name="TechPrereq" content="textOnly"/>
	<ElementType name="iProductionToCommerceModifier" content="textOnly" dt:type="int"/>
	<ElementType name="ProductionToCommerceModifiers" content="eltOnly">
		<element type="iProductionToCommerceModifier" maxOccurs="*"/>
	</ElementType>
	<ElementType name="ProcessType" content="textOnly"/>
	<ElementType name="Button" content="textOnly"/>
	<ElementType name="ProcessInfo" content="eltOnly">
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		<element type="Description"/>
		<element type="Strategy"/>
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		<element type="ProductionToCommerceModifiers"/>
		<element type="Button"/>
	</ElementType>
	<ElementType name="iPopulationThreshold" content="textOnly" dt:type="int"/>
	<ElementType name="bCityVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="bCivVoting" content="textOnly" dt:type="boolean"/>
	<ElementType name="iMinVoters" content="textOnly" dt:type="int"/>
	<ElementType name="iStateReligionVotePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iTradeRoutes" content="textOnly" dt:type="int"/>
	<ElementType name="bSecretaryGeneral" content="textOnly" dt:type="boolean"/>
	<ElementType name="bVictory" content="textOnly" dt:type="boolean"/>
	<ElementType name="bFreeTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bNoNukes" content="textOnly" dt:type="boolean"/>
	<ElementType name="bDefensivePact" content="textOnly" dt:type="boolean"/>
	<ElementType name="bOpenBorders" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForcePeace" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceNoTrade" content="textOnly" dt:type="boolean"/>
	<ElementType name="bForceWar" content="textOnly" dt:type="boolean"/>
	<ElementType name="bAssignCity" content="textOnly" dt:type="boolean"/>
	<ElementType name="CivicType" content="textOnly"/>
	<ElementType name="bForce" content="textOnly" dt:type="boolean"/>
	<ElementType name="ForceCivic" content="eltOnly">
		<element type="CivicType"/>
		<element type="bForce"/>
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	<ElementType name="ForceCivics" content="eltOnly">
		<element type="ForceCivic" minOccurs="0" maxOccurs="*"/>
	</ElementType>
	<ElementType name="DiploVoteType" content="textOnly"/>
	<ElementType name="DiploVote" content="eltOnly">
		<element type="DiploVoteType"/>
		<element type="bValid"/>
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	<ElementType name="DiploVotes" content="eltOnly">
		<element type="DiploVote" minOccurs="0" maxOccurs="*"/>
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	<ElementType name="VoteInfo" content="eltOnly">
		<element type="Type"/>
		<element type="Description"/>
		<element type="iPopulationThreshold"/>
		<element type="bCityVoting"/>
		<element type="bCivVoting"/>
		<element type="iMinVoters"/>
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		<element type="iTradeRoutes"/>
		<element type="bSecretaryGeneral"/>
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		<element type="bForceWar"/>
		<element type="bAssignCity"/>
		<element type="ForceCivics"/>
		<element type="DiploVotes"/>
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		<element type="ProcessInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="VoteInfos" content="eltOnly">
		<element type="VoteInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="Type" content="textOnly"/>
	<ElementType name="FreeUnitClass" content="textOnly"/>
	<ElementType name="iSpreadFactor" content="textOnly" dt:type="int"/>
	<ElementType name="iSpreadCost" content="textOnly" dt:type="int"/>
	<ElementType name="iMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iGlobalReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="GlobalReligionCommerces" content="eltOnly">
		<element type="iGlobalReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHolyCityCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HolyCityCommerces" content="eltOnly">
		<element type="iHolyCityCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iStateReligionCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="StateReligionCommerces" content="eltOnly">
		<element type="iStateReligionCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iHeadquarterCommerce" content="textOnly" dt:type="int"/>
	<ElementType name="HeadquarterCommerces" content="eltOnly">
		<element type="iHeadquarterCommerce" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iCommerceProduced" content="textOnly" dt:type="int"/>
	<ElementType name="CommercesProduced" content="eltOnly">
		<element type="iCommerceProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iYieldProduced" content="textOnly" dt:type="int"/>
	<ElementType name="YieldsProduced" content="eltOnly">
		<element type="iYieldProduced" maxOccurs="*"/>
	</ElementType>
	<ElementType name="BonusProduced" content="textOnly"/>
	<ElementType name="TechButton" content="textOnly"/>
	<ElementType name="GenericTechButton" content="textOnly"/>
	<ElementType name="MovieFile" content="textOnly"/>
	<ElementType name="MovieSound" content="textOnly"/>
	<ElementType name="Sound" content="textOnly"/>
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		<element type="Type"/>
		<element type="Description"/>
		<element type="Adjective"/>
		<element type="Civilopedia"/>
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		<element type="iFreeUnits"/>
		<element type="iSpreadFactor"/>
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		<element type="HolyCityCommerces"/>
		<element type="StateReligionCommerces"/>
		<element type="Button"/>
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		<element type="GenericTechButton"/>
		<element type="MovieFile"/>
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		<element type="Sound"/>
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		<element type="Civilopedia"/>
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		<element type="Description"/>
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	<ElementType name="HintInfos" content="eltOnly">
		<element type="HintInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iMonthIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="iTurnsPerIncrement" content="textOnly" dt:type="int"/>
	<ElementType name="GameTurnInfo" content="eltOnly">
		<element type="iMonthIncrement"/>
		<element type="iTurnsPerIncrement"/>
	</ElementType>
	<ElementType name="GameTurnInfos" content="eltOnly">
		<element type="GameTurnInfo" maxOccurs="*"/>
	</ElementType>
	<ElementType name="iGold" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand1" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldRand2" content="textOnly" dt:type="int"/>
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	<ElementType name="iHealing" content="textOnly" dt:type="int"/>
	<ElementType name="iDamagePrereq" content="textOnly" dt:type="int"/>
	<ElementType name="bTech" content="textOnly" dt:type="boolean"/>
	<ElementType name="bBad" content="textOnly" dt:type="boolean"/>
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	<ElementType name="BarbarianClass" content="textOnly"/>
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		<element type="Description"/>
		<element type="Sound"/>
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		<element type="iGoldRand2"/>
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	<ElementType name="iAnimalAttackProb" content="textOnly" dt:type="int"/>
	<ElementType name="iStartingLocPercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iUnitCostPercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iMaxColonyMaintenance" content="textOnly" dt:type="int"/>
	<ElementType name="iCivicUpkeepPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iFeatureProductionPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitDiscoverPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitHurryPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitTradePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iUnitGreatWorkPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iGoldenAgePercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iInflationPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iHealthBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iHappyBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAttitudeChange" content="textOnly" dt:type="int"/>
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	<ElementType name="iTechTradeKnownModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerGameAnimal" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedWaterTilesPerBarbarianUnit" content="textOnly" dt:type="int"/>
	<ElementType name="iUnownedTilesPerBarbarianCity" content="textOnly" dt:type="int"/>
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	<ElementType name="iBarbarianCityCreationTurnsElapsed" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianCityCreationProb" content="textOnly" dt:type="int"/>
	<ElementType name="iAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iBarbarianBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAnimalBonus" content="textOnly" dt:type="int"/>
	<ElementType name="iAIBarbarianBonus" content="textOnly" dt:type="int"/>
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	<ElementType name="iAIStartingExploreUnits" content="textOnly" dt:type="int"/>
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	<ElementType name="iAIWorkRateModifier" content="textOnly" dt:type="int"/>
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	<ElementType name="iAITrainPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldTrainPercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iAIWorldConstructPercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAICreatePercent" content="textOnly" dt:type="int"/>
	<ElementType name="iAIWorldCreatePercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iAIUnitSupplyPercent" content="textOnly" dt:type="int"/>
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	<ElementType name="iAIPerEraModifier" content="textOnly" dt:type="int"/>
	<ElementType name="iAIAdvancedStartPercent" content="textOnly" dt:type="int"/>
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		<element type="Description"/>
		<element type="Help"/>
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		<element type="iStartingLocPercent"/>
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		<element type="iHappyBonus"/>
		<element type="iAttitudeChange"/>
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		<element type="iTechTradeKnownModifier"/>
		<element type="iUnownedTilesPerGameAnimal"/>
		<element type="iUnownedTilesPerBarbarianUnit"/>
		<element type="iUnownedWaterTilesPerBarbarianUnit"/>
		<element type="iUnownedTilesPerBarbarianCity"/>
		<element type="iBarbarianCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationTurnsElapsed"/>
		<element type="iBarbarianCityCreationProb"/>
		<element type="iAnimalBonus"/>
		<element type="iBarbarianBonus"/>
		<element type="iAIAnimalBonus"/>
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		<element type="Description"/>
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		<element type="iLandPercent"/>
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